// TOWN SPECIAL ENCOUNTERS
//    Town 96: Shayder Sewers

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_aggression(30001,50);
	set_aggression(30002,50);
	set_aggression(30003,50);
	set_aggression(30004,50);
	set_aggression(30005,50);

	set_level(30004,14);
	set_level(30005,14);
	set_boss_level(9600,1);
	
	set_name(30007,"Walking Filth");
	set_level(30007,12);
	set_boss_level(30007,1);
	add_ability(30007, 10, 35, 0);
	set_new_abil(30007,4);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

